°Ë»ö ¹æ¹ý   
Á¦¸ñ: Magica Story
°¡¼ö: Dio

It has been a thousand years since the once powerful
planet of Blessing lost its life-giving two suns, and
countless millennia since the days of the great
magicians. An expedition of alien voyagers came upon
the now ice-covered sphere, drawn there by an
unexplained lone beacon far below the miles of frozen
moisture, they unlocked a written history of Blessing
from its almost undiscovered tomb. So begins the story
of Magica.

It was a time of celebration. The Book of Magica and
the wizards who had used its spells so wisely for the
good of the people were being honored in all the great
cities of the world. There was however an exception.
Where good thrives, evil survives and evil has plans
for survival.

The celebration of thanks and prosperity would signal
the forces of Evilsyde to begin the attack and
ultimate capture and destruction of Magica. The spells
from the Book would be used to turn all of those
unwilling to join Evilsyde into statues of stone and
send their spirits to Otherworld, where they would
eventually be assimilated into the energy needed to
drive Evilsyde, and maintain its power without the
necessity of the Book and its incantations forever.

Defenses were naturally relaxed during the festive
preparations and although the battle was well-fought
by both factions, the minions of the dark prevailed.
Their assault was well-planned and executed to a
fault. After overwhelming their initial opposition,
they pushed on to the sacred ground upon which the
Book of Magica rested. They possessed a much weaker
form of magic themselves, and although it would be
normally quite useless against the strength of Magica,
the inability of the Wizards to gather themselves
together in time, coupled with the perfect timing and
determination of the attackers, spelled doom for the
Book and its followers.

The leader of the insurrection was the high priest and
executioner known as Shadowcast. His presence could
make the naughtiest of children become obedient and
inspire great fear among the adult population. This
man, most vile, would now be ruler of all and
answerable to none. His reign would plunge Blessing
into eternal darkness and prepare the way for the
coming of his master, Astoroth, the Grand Duke of Hell.

The capture of Magica did not, however, mean that
Shadowcast had finally reached his goal. He must now
find and conquer Blessing's Grand Wizard and legendary
hero, Eriel. Eriel, who defeated Evilsyde time and
again with his understanding and use of Magica's
spells. He would be the last stumbling block of total
domination.

Eriel had removed himself from the general population
in anticipation of everlasting peace and now he
devoted all of his energy to meditation and praise of
his God. Lately though, he had been visited by many
temptations in his dreams. Promises of pleasure,
riches and power raced through his sleeping mind. All
these lures had been placed there by Shadowcast,
hoping to avoid confrontation between this dominant
man and his own villainous forces. Eriel however had
resisted these solicitations and was now warned of
some impending danger. He managed to make his way to
the sacred ground by cloaking his identity with simple
spells, only to be discovered just before his attempt
to rescue the Book of Magica, but not before he was
able to memorize the most important of Magica's
charms, The spell of Restoration.

The ceremony of thanksgiving was now directed toward
the transmission of spirits to Otherworld. One by one
the good souls of Blessing were turned to stone and
sent on to their grisly fate, until only the noble
Eriel remained. The spectacle that followed was meant
to degrade Eriel and raise the courage of the cowardly
supplicants of Evilsyde, but true to his
indominantable bearing, he promised to return and
banish Evilsyde forever. Then he was gone.

The horrors of Otherworld are now revealed to the
masses huddled together for some small measure of
comfort. First the adults were separated from their
children amid cries an

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